BlastGen

BlastGen is a game created by Blue Dragon Studios. BlastGen is the first game in the series, and is the most well known BlastGen game.

Overview
BlastGen's development was led by Blue Dragon Studios. The original name was going to be 'Blast Generation', but that name was 'too long' and 'hard to remember', so they shortened it to 'BlastGen', which was the abbreviation of Blast Generation.

The game was well received by the gaming community, with IGN giving it a rating of 9.5/10 rating, while Game Informer gave it a rating of 8/10. As of now, it has over tens of thousands of players worldwide, and more releases being created later on, including BlastGen II, and BlastGen III which is currently a work in progress. BlastGen is widely known for having a very unique combat system, it is said that there is over 25 ways to kill an enemy in the game. It has a Campaign, Multiplayer, and a Zombies mode.

Weapons
The weapons of BlastGen are all based off of real life weapons, but some are fictional, such as the P260 and the KSR-24. Many weapons, but not all weapons, can have attachments applied to them, and also have camouflage applied as well. All weapons have unique traits, such as the semiautomatic Preist machine gun, the P260 3 round burst pistol, and the Saiga 12k automatic shotgun. Other weapons can have special attachments only they can have, such as the HK21 auto trigger, which makes the latter a fully automatic sniper rifle, at the cost of reduced torso multipliers.

Equipment
Equipment is an item that can be equipped in the player's loadout. Two pieces of equipment exist, Lethal and Tactical. Lethal grenades are explosive weapons that deal high damage to enemies, while Tactical grenades are special types of grenades that stun and disorient enemies, such as the Flashbang, while the Smoke grenade creates a smoke screen that reduces visibility.

Though not specifically counting as equipment, the Grenade Launcher attachment fires a 40mm grenade that explodes upon impact. But the Grenade Launcher has a 'safe arming distance', meaning the grenade will not explode if shot in close range or point blank range, the grenade has to be fired from at least 15 or 20 feet away for it to explode.

Story
The players play as 3 distinct characters, Pvt. Chris Goldberg, Pvt. Michael Hicks, and Sgt. Benjamin Kraft. However, the player only plays as Goldberg in the first mission, but later he is killed in the aforementioned level and Hicks replaces him for the rest of the campaign, with the exception of the 14th mission, where the player controls Kraft instead.

The year is 2035, 10 years after the Second Cold War. Despite the efforts made by SEAL Team Six, an unknown extremist terrorist group was on the rise and has left major cities on lockdown. An elite team of operators from the USMC come together in order to eliminate this new threat to society. The operators, under the command of Lieutenant Daniel McCoy, are sent into various combat environments to take out these terrorists. Members include Sgt. Baker, Sgt. Emerson, and Cpl. Arnett.

The campaign starts off at a USMC training camp, where Baker teaches the player how to use the movement controls, to shoot, and to throw grenades. After an hour of training, the camp is attacked by an unknown terrorist group and the player is killed, forcing Baker and his team to evacuate the camp before they are killed by these terrorists. They succeeded in escaping the camp via cargo truck, and are sent on another mission, infiltrate an enemy base and gather intel on the enemy.

The mission partially succeeded, but were ambushed by an overwhelming amount of enemy forces. Baker and his team managed to escape from the base and sent to a Marine command post to discuss their next move. Lieutenant McCoy suggested the team to search for the leader of the terrorists and kill him, but before they can do so, the team must go on a rescue mission. Marines led by Sgt. McMillan were compromised while on an operation in Moscow, and his team was executed by Russian forces except for him and Pvt. Jackson, who instead were captured.

Sgt. Baker and his team make their way into Moscow via a stolen Russian UAZ-469. They eventually make it to the Russian military prison where McMillan and Jackson were being held. But before they can enter, the team is stopped by a squad of Russian Army soldiers. The soldiers told the team they were trespassing, and asked what they were doing at the base. Instead of bothering to answering their question, Baker and Hicks take down two of the soldiers, while Emerson and Arnett take down the other two. The team stole the soldiers' uniforms and weapons and hid their bodies. They entered the prison, Emerson tells a nearby guard to escort them to McMillan and Jackson's cells, but the guard questions their authority. Emerson then told the guard to either escort them to the cells or he will report to the prison's warden. Intimidated, the guard immediately leads the team to Jackson and McMillan's cells.

They then ask why the team wanted to see the two Marines, which Emerson tells him that they have valuable information on the Americans, and are bringing them in for interrogation. Confused, the guard decided to open their cells. While he goes to open Jackson's cell, Emerson snaps the guard's neck, killing him instantly. He takes the guard's key and opens the cells of the captured Marines. Another guard notices this and tries to call in backup, but Hicks kills him before he can. Baker and Emerson give Jackson and McMillan guns and exited the cell block. However, unbeknownst to the team, their actions have been caught on security cameras, and the warden would call in backup to retaliate them. Before the team could exit the prison, they were ambushed by Russian guards and are forced into armed combat. Despite the resistance, the team manages to escape, and a Black Hawk exfils them from the country.

Back on US soil, the team is once again briefed by Lieutenant McCoy. He tells Baker that the terrorists' leader, Tomáš Svoboda, is arranging a meeting with some of his contacts. They are tasked with disrupting the meeting, and if Svoboda is present, to either capture or kill him. The team is flown to the Czech Republic, where the terrorists' compound is located, and where the meeting will take place. But, a guard notices the team's helicopter as it is landing, and calls in backup. Arnett quickly guns him down, and breach the compound. They are met with high resistance, including machine guns and armored enemies, but eventually make into the meeting room. The soldiers inside then open fire on the Marines while Svoboda runs away to safety. They are quickly gunned down, and try to catch up to Svoboda before he escapes. They however, failed and he is flown away in a Little Bird helicopter, taunting the Marines as he escapes.

Lieutenant McCoy scolds the team for letting Svoboda get away, but Baker insists that Svoboda started running first, and they 'barely caught up to him'. He decided to reassign Baker onto another squad, much to Emerson's dismay. GySgt. Oscar Thomas, a British American soldier, replaces Baker. Despite the team's protests, McCoy assigns Thomas as the new team leader. Thomas also introduces one of his teammates, Sgt. Benjamin Kraft, who is assigned as second in command. McCoy then tells the team that a Marine Recon team has reported Czech and Russian activity alike in their area, and sends Thomas and his new team to get there and see what's going on.

The team lands in the Syrian desert, where they grouped up with the Marine Recon team, which was lead by SSgt. Vaughn. Vaughn tells the team that they spotted a Russian convoy and Svoboda's helicopter, seemingly striking a deal between his terrorist group and the Russian Army. He also says that Svoboda entered one of the trucks in the convoy and moved to the southeast. Thomas leads the team to the southeast of the desert, where they stumble upon a base camp that is housing terrorists. Thomas orders Kraft to fire on the base camp with the Stinger. But before he could, a lookout spotted him and shoots him in the shoulder with a sniper rifle, wounding Kraft and causing him to fall to the ground. Emerson and Arnett open fire on the lookout. Thomas then orders Hicks to pick up the Stinger and shoot the tower the lookout is in. He succeeds in doing so, and the tower collapses, the lookout falls off of the now destroyed tower, and is impaled by a piece of debris. Thomas assumed the lookout has died and orders his team to move in on the base camp.

They then find more American prisoners. Emerson and Arnett rush to their aid while Thomas and Hicks proceed to eliminate the rest of the terrorists in the camp. When they killed the last terrorist, Thomas noticed that he was holding a dossier on Tomáš Svoboda. He took the dossier and told McCoy about the find. He congratulated Thomas for finding a dossier on the terrorists' leader, and orders him to report back to the command post for debrief. As they are leaving the camp, the lookout that Thomas thought was killed shoots and wounds Hicks, but is shot in the head by Kraft with a sniper rifle. Thomas requests immediate MEDEVAC while he tries to stop Hicks's bleeding. Emerson and Arnett are seen escorting the prisoners out of the camp, when they stumble upon a wounded Hicks. Emerson demanded Thomas to tell him what happened, and he tells Emerson that the lookout that he thought was killed shot Hicks. A helicopter arrives and a medic comes to Hick's aid. He is put on a stretcher and is taken back to base for treatment, along with his teammates and the newly rescued prisoners.

Back at the command post, Emerson told McCoy that they found more American prisoners at the base camp, and that Hicks was wounded in the mission. Thomas hands Emerson the dossier he got from the camp and hands it to McCoy. McCoy then kills Emerson, who then reveals to the team that he was a mole working for GRU to gain American intelligence. Arnett and McCoy have a heated argument over his actions, while Thomas escorts Kraft into another room to discuss a new plan. Thomas decides to abandon the team altogether and assembles UKSF and SAS soldiers to storm Svoboda's compound and kill him once and for all. Thomas and Kraft return to the Czech Republic and locate the Czech terrorist compound. Kraft kills the guards, and follows Thomas and the rest of the soldiers into the compound. They clear multiple rooms with enemies in them, and manage to find Svoboda's office. They breach into the room, and point their weapons at Svoboda, demanding him to get on the ground. He puts his hands up and walks towards the team, but quickly draws a pistol, but Kraft kills him before he could fire it. Thomas takes a picture of his corpse, and sends it to McCoy, confirming the death of Svoboda. McCoy congratulates Thomas on the achievement, but was disgruntled that Thomas went rogue. Thomas told him that he had to, because he wanted to be the one to kill Svoboda and become a war hero.

McCoy tells Arnett and a now recovered Hicks that Thomas killed Svoboda at his compound. Furious, Arnett punches McCoy in the face and leaves the room. Hicks asks McCoy why he turned against his own Marines, but McCoy states that Emerson was a threat to security and he was the one who betrayed them in the first place, and Thomas and McCoy were on cordial terms. McCoy hands Hicks Emerson's GRU dossier. He reads it and rips it apart, declaring that Emerson is a traitor. McCoy tells Hicks that he has one last sacrifice to make. He tells Hicks that this is for his own good, but as McCoy pulls out his pistol, Hicks quickly draws his own pistol and shoots in the head. Arnett rushed into the room and found McCoy dead. Hicks told Arnett he killed him, to which he questioned the action, with Hicks saying that he got what he deserved. Arnett agrees, and they walk out of the room.

Campaign Levels
1 - Camp Texas

2 - Infiltration

3 - Prison Break

4 - Hit Job

5 - Desert Recon

6 - Final Fight

7 - Epilogue

Multiplayer
BlastGen features 5 modes, Team Deathmatch, Free for All, Domination, Capture the Flag, and Search & Destroy. An exclusive mode called Gun Game was added on August 17th, 2013 and was available for the entirety of the month until its removal on September 1st. Players play as soldiers in factions that vary on different maps, with the USMC and the Russian Armed Forces fighting on Russian and American maps, and the SAS and Czech Militia fighting on Czech maps with the exception of 'Syria', in which the USMC fights the Czech Militia instead. There is currently 11 maps in BlastGen, including a bonus map which is exclusive to beta testers.

List of Maps
Courtyard

Mansion

Syria

Compound

Camp Texas

Blizzard

Prison

Workplace

Port

Forest

Skyscraper (bonus)

Zombies
The Zombies mode is a cooperative survival mode which pits 4 players against endless waves of zombies. There is 4 Zombies maps, which are increasingly difficult with Hotel being the easiest and Castle being the hardest. There are also multiple kinds of zombies, which include normal zombies, Zombie Dogs, Bombers, Armored Zombies, and Runners. The last 3 zombie types are least common on Hotel, but are extremely common on Castle.. If a zombie is damaged or killed, players receive points, which can be used for various purposes. Players can choose to start with one of 5 guns, a Colt M1911, a Beretta M9, an Automag, a Desert Eagle, or an Auto9. The player can obtain other weapons by purchasing them off the wall. There is also an object called the 'Strongbox' which gives the player a random weapon, and only costs 950 points. Weapons can also be upgraded using the Upgrade Machine, which turns weapons into more powerful versions of themselves. Finally, there are special machines called 'Perk Sodas' which can help the players survive longer. Juggernaut reduces damage dealt by zombies by 25%, Speed Revive deceases the time taken to revive a player by 25%, Fast Hands decreases reload speed by 25%, Speedy Trigger increases the fire rate of weapons by 25%, and removes firecaps from semi automatic weapons, and finally, Third Arm allows the player to carry a third weapon.